Flux Image Generator로 생성된 AI 이미지

A top-down view of the arc’s interior, focusing on crew management and resource allocation. The arc is a massive structure filled with interconnected rooms: hydroponic farms, crew quarters, power generators, and research labs. The player assigns NPC workers to different sections of the arc, each represented by small icons moving between rooms. A HUD shows vital statistics like food production, water reserves, and crew morale. The environment is a mix of industrial steel walkways, green plant-filled hydroponic areas, and research labs with glowing holographic screens. The player must balance crew workload, research progress, and resource production, while dealing with occasional emergencies, like hull breaches or power failures, marked with flashing red icons on the screen.

프롬프트

A top-down view of the arc’s interior, focusing on crew management and resource allocation. The arc is a massive structure filled with interconnected rooms: hydroponic farms, crew quarters, power generators, and research labs. The player assigns NPC workers to different sections of the arc, each represented by small icons moving between rooms. A HUD shows vital statistics like food production, water reserves, and crew morale. The environment is a mix of industrial steel walkways, green plant-filled hydroponic areas, and research labs with glowing holographic screens. The player must balance crew workload, research progress, and resource production, while dealing with occasional emergencies, like hull breaches or power failures, marked with flashing red icons on the screen.